It was a beautifully constructed, elegant fighting game that seamlessly blended 2-D and 3-D fighting game mechanics and has one of the most in-depth and interesting story modes to date, not to mention a complex create-a-character system, something that STILL has never been pushed in a major fighting game in North America.
And... and they completely BUTCHERED IT. They took out the create-a-character system for the North American release, and didn't even release the fricking sequel, which created two new characters. And when they finally did the stupendously awesome follow-up to it (Project Justice), they didn't release it on any platform but the Dreamcast, which was already on its way out.
AND they took out the board game. THE BOARD GAME. THOSE EFFING BASTARDS.
There will most likely never be another sequel, because Capcom has lost all interest in the fighting genre except to make a cheap buck by constantly reusing ancient sprites... which, of course, is not possible with 3-D games.
So boo to you Capcom! You created an awesome game series we would spend money on! Money in your pocket! And so would a lot of other people! Udon likes it, damnit!
WHY CAN'T YOU BE A TENTH AS AWESOME AS YOU WERE IN THE 90'S, CAPCOM!? WHYYYYYYY!? WE TRUSTED YOU, CAPCOM!
YOU WERE THE CHOSEN ONE!
(For everyone who isn't Capcom, please feel free to check out the pictures below! There's a lot of them! Currently, all from Rival Schools Evolution 2.)
Endings & Misc
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