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Tag: Gamemastering

Posted on 2 June 201614 September 2021

Designing Locales for Fights in Exalted

I think a good way of handling fight scene locales is to ditch the idea of locales and set pieces and instead come up with a list of set dressings. Instead of thinking about a windmill or a factory, instead think of “a giant rotating wheel upon which people can duel”, once you think of that …

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Posted on 2 October 201531 March 2021

A Way To Run Nation-building/Downtime in Exalted

 I find Exalted works best when you include explicit downtime mechanics. Like the typical ‘adventure’ stuff is what happens every two to three years of in game time and you fill in the rest with ‘what did your character do’ type of nation-building stuff. And that these should be abstracted, and not really run as… …

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Posted on 24 February 201531 January 2021

On naming things in Exalted

Here is the trick to making cool names and things in Exalted. Start with something cliché, or ridiculous or lame and then disguise it. As my reaction upthread shows, I didn’t realize for years that Death of Obsidian Butterflies was literally a spell for glass cannon wizards, because the spell was disguised. Infallible Messenger was an IM (ie, Instant …

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Posted on 16 February 201531 January 2021

GMing when characters are smarter than players

I guess my question is, how do you take into account “my character is smarter and better prepared than I ever could be, so she would have thought to take measures against this even though I, the player, did not” without having retcon mechanics like DMG and so-on? tzar1990 By letting the PCs win. No, …

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