The Problem With Lunar Shapeshifting

Playing every Lunar as Carnivore Beast Boy is far too versatile and difficult to control for any form of balancing to make any kind of sense. It also makes creating a working Charmtech for them almost impossible. “Why buy wilderness survival Charms for a character that can turn into a camel or a fish or a bird?”

Shapeshifting has always been a means, not an end, and basing the entire splat around it had the problem of being both a pigeonhole and newbie trap at the same time. It forced everyone to do the same thing, and made you insanely powerful… except when it didn’t.

If I were rewriting Lunars from the ground up, I’d probably drop it as a default power entirely and keep some extremely limited and controlled version of it somewhere in their Charmtech.

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