On What A Good Craft System Would Look Like

1: No rolling.

2: Remove Artifact ratings entirely.

3: Set prerequisites for each Artifact on a case by case basis. Like, a sword may require only Craft 3 while a clockwork soldier is going to require Craft 5, Lore 4, Occult 3, War 3.

4: Set a timeframe for each construction and required resources. If the player invest that time and has those resources? Success! Otherwise, failure.

5: If you have higher than the minimums, certain Charms or extra resources you can do it faster.

6: During chargen you can begin play with an artifact by spending BP equal to the sum of the prerequisites.

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